Exandria Unlimited : catastrophe is a four - episode miniseries produced by theCritical Roleteam that explore a clip just before an unavoidable apocalypse . io9 speak to three member of the Calamitycast — Travis Willingham , Aabria Iyengar , and Luis Carazo — about functioning , improv , and how playing to an consultation impacts the play .
Critical Rolestarted in 2015 as a streamed improv storytelling series , usingDungeons & Dragonsas a mass medium for inspiration . Now , seven old age afterward , the cast has grown and the stories have expand . Asmore of the worldis explored and more age in the timeline are revealed , new storytellersare maltreat up to thetabletop .
“ It ’s interesting to play [ keep & Dragons ] in a performative way , ” said Iyengar . Unlike a home game , which allow people to pass longer amounts of time on group decisions , being on camera command more flexibility from the board at large . “ You have to be exceedingly lock up into your character ’s motif and drive … I might do something that we did n’t talk about before , so [ the group ] has to kind of go with me when I ’m having a lineament import . ”

The full Exandria Unlimited: Calamity cast and DM.Photo: Michael Schmidt
Within the carrying out , there ’s a need to externalize a lot of moment in a more “ novelistic way of life ” than a player would in a family game , said Iyengar . “ [ You have to express an ] interior monologue of the pick that you ’re throw for consumptive design … you have to address gameplay more like a novel than a boob tube show , where in a novel you’re able to see everything the character ’s thinking and how they get in at the decision when they move into action . ”
“ This is something you ascertain , ” sound out Willingham , who is a Critical Role ex-serviceman , having been a part of the show since it started airing . “ If you have n’t streamed a game online before , you could just make a choice and not give all that supernumerary info . But the audience will satisfy in . ” Here ’s the conundrum : these histrion are improvising their character choices , conclusion , and motivations in “ bullet - time , ” regardless of the planning they might have done beforehand . This is the heavy balancing act , the trapeze that these players have to swing on . How do you bear out your own vision for your grapheme with what the audience sees ? How do you create a narrative that is both emerging and narratively satisfying in retrospect ? “ You want to ply clarity , ” Willingham say . “ Especially since you could intend to do one thing , but then after one roll of the D20 , it does n’t happen . It ’s proficient to be clear about what you ’re hold out for so people understand what the process was . ”
Staying true to the art of the summons of operation is a refreshing elbow room to think about tabletop roleplay games . Sure , Critical Role has been streaming since 2015 , and Adventure Zone , an “ actual playing period ” podcast of the McElroy family ( comedian who also produced the My Brother , My Brother , and Me podcast ) , have its scratch line in 2014 , when Dungeons & Dragons ’ Fifth Edition dropped , but TTRPGs are mainly built to be played as private , “ menage ” game . How does the game variety when it becomes an engine for use of goods and services rather than a staging for storytelling ? Does it change that much at all ?

Sam Riegel, Aabria Iyengar, Travis WillinghamImage: Critical Role (Photo: Michael Schmidt)
Carazo said that he does n’t see much of a difference between how he plays his rest home games and this biz . For him the performance is part of the caper , no matter where he ’s rove dice . “ There is an awareness that an audience is going to be consuming this , ” he explain , “ and that does hang out in the back of your head . There might be a little voice that will assure me to adulterate something out to create tautness , but it ’s all short thing . For emphasis . ”
“ This falls very into that long - word form improv pattern , ” explained Iyengar , when asked about how to know what kind of lore to play with in the game . “ You start building the world up top , and then once everyone cognize what the game is , you have that sentience of where we can go from there . ” She describe the necessary of apprehension that the consultation is reckon for an interesting ending , an angle , some sort of depth . “ The matter at hand is how do we make everyone , including ourselves , care about how we receive to the end . ”
cataclysm is in an interesting location . Despite whatever materialize in this miniseries , the revelatory end is set in I. F. Stone . But working within that framework — a condensed taradiddle anatomical structure , half improv , only slimly predetermined by the GM ( Brennan Lee Mulligan , in coaction with famed Critical Role GM Matt Mercer)—allows for a quite a little of exemption . disaster is operating with an conventional timeline , and there are some canon thing that ca n’t be changed . Instead , the player get to focus on the journeying , the tone taken to get to that termination , the way of life in which they have to make people care about that end . It feels like a remarkably clever path to tell the history , by creating an inevitableness and further all the grapheme to make that ending as poignant , do-or-die , and emotionally compromise as potential .

Lou Wilson, Marisha Ray, Luis CarazoImage: Critical Role (Photo: Michael Schmidt)
“ There ’s nothing more holy terror - bring on than playing in a secret plan where you know that , at the close of the mini series , everything goes wrong , ” Willingham tot . “But you have the freedom . As soon as the terminal of the world pop , you have the exemption to do whatever you require , you be intimate ? Get an ice cream and waste time . And , you know , if that means the oddment of the humanity is on you , you have to live with that atrocious guilt and duty . ”
“ I feel like I have agency , ” Carazo allege . “ I retrieve that ’s part of what makes this tale . And whether I do or I do n’t [ have agency ] , then it ’s smart as a whip on Brennan ’s part because I ’m countersink up to opine that I can make alteration . ”
He explains something I ’ve been dancing around this whole interview : the fact that this is a consumptive piece of storytelling institute on a medium that was not ab initio built for this kind of fib devising , and the fact that Critical Role is a enfranchisement of storytelling that has become beloved and treasured by million of listener and fan . Exandria inexhaustible : cataclysm is a part of a company by design , but that does n’t lessen the shock of these story , nor does it take by from the players at the table . Regardless of how the miniseries is “ supposed ” to end , Carazo explain that this belief in the fib itself is a “ necessary part of the game , because the characters we ’re portraying believe that [ they have agency ] to a change of degrees within each of them . They do n’t know what ’s coming . ” It ’s not , he implied , totally hopeless . He ’s acquire a means to stop this , if only he can find the correct door , the right god , the right sword . “ I feel like sometimes I wonder if I ’ve been completely , 100 % gaslit by our Dungeon Master , ” Carazo say . “ I ’ve given him total permission to do that to me in this campaign , because I think it ’s part of an essential ingredient in the story . I feel like I still have a great amount of means . ”

It makes sense to keep that common sense of wonder and tragedy in this kind of secret plan . It has to be fun for the players too — having that kind of gaiety , that ability to gaze the apocalypse in the face and say “ fuck you . ” Within this game there has to be a good sense that the rule of the real human race might not utilise to you , after all . disaster embodies a poignant phantasy of gaiety and bravery . At its core , that ’s what Dungeons & Dragons is about .
I involve about the fandom . This is , after all , a streamed show that was made , first and foremost , for the fans , and I need to really dive into the thought unconscious process these actor have about what they ’re doing . I sensed a kind of hyper - awareness that they have it off they are perform for the audience . More than anything the actors seem to require to make the fans happy , to make a game , an experience , a story that fulfills the audience ’s desires , while also remain true to what they as players desire to do . There is a part of this that feels like audience management , even though that ’s not a perfect condition for what Iyengar , Willingham , and Carazo are doing when they excuse how they bring the game .
“ you may only really occupy about your piece of music of the mystifier , ” Willingham said . “ You require to ensure that citizenry screw the shape of what you ’re trying to show , because once you ’re in the game , you may get fall back in the sea of everything else that ’s happening . If you have some control over the things that you want multitude to know about your character , that ’s great because once it ’s in the ocean , it ’s all up for grabs . ”

Iyengar said that she ’s cognizant of the fact that their fandom will take whatever they give them and run with it — and she loves that . She thinks it ’s tremendous that they have a fan come after that will “ occupy in the gap ” with fanfic and fan artistry , but there is also a part of her that worm with this kind of interpreting . “ I think that ’s the struggle of the idea of death of the author . But when you ’re so closely tie to it still , you ’re like , I ’m not all in , I ’m still here . I ’m still make this character . ”
All the cast seems uncoerced to get artwork go . “ That ’s part of the talent of this , ” Carazo said . “ You get to take this [ theatrical role ] and put some of yourself in it , and this can become part of your own art . I imagine that ’s what we give every time we do this . ” He talk about the necessary pain of share your art , and part of yourself , with an hearing . “ As presently as [ the audience ] make contact with it , it becomes part theirs in a agency . It really is an exercise in experience take root in what you have to say and that artist part of you . ”
While this game is rout in Dungeons & Dragons ( and much has been made of all the DMs who run games on Critical Role , as they are all very ripe at what they do ) I want to know if Dungeons & Dragons was the reason that all these stories worked . Does the game organisation thing when it derive to this kind of operation ?

Iyengar immediately say yes . “ A well - designed system will serve you tell exactly the form of history you necessitate to severalize . And yes , a honest player can do anything anywhere . But the reasonableness that we have a domain full of amazing indie game is because there are systems and mechanics that will help you craft exactly the kind of emotional metre that you require or need when you ’re telling a certain kind of story . ”
Carazo was quick to harmonise . “ I conceive that no matter how far you go alfresco of the boundaries of the system of rules , the system will supply the frame . And if you ’ve played games that are vastly different systems from one another , then you will see that the texture of the biz , the entire experience is influenced by the organisation itself . you’re able to take the same story and put it in a totally different organisation and the experience is going to change . ”
Willingham , however , had a different take . “ No . organization does not plunk for a ripe narrative . I feel like it ’s a challenge to adapt to whatever the rigid underframe of the system is . ” ( He ’s very serious . focussed . He ’s about to start shit in the TTRPG scene and I ’m sure he knows that this is his chance to demo an disputation with nuance . ) “ I ’m reasonably certain if you give me a deck of cards of Uno , and three talented performer , we could give you a crazy good story … And for us , just await at the way these actors create their characters , there ’s no shortfall of fabric . System is just a mode to execute it . ”

There ’s something to be pronounce about fictional character decisions , emergent creation , and improv , and I want to plunk into this , I want to ask more about how these performers reckon about performance , about how dice work in storytelling , about how games have been built up to support their intention , but we ’ve run out of time and Iyengar is really not bad to say something , I can tell by the smell on her face , and when Willingham sits back , I do n’t even have to involve . “ That was so fluent , but you ’re wrong , ” Iyengar laughed .
Carazo intervened , quickly attempting to cease a blood feud between his castmates . “ I think we ’re all right , ” he said . It all comes down to the stories told at a table , that all of these consequence and interactions are about playfulness and breaking down structures that undertake to cage that in . flex the parts of your character , the emotions , the motivations , the intent , that are important to the narrative itself .
So here it is , I think , the point of this interview : that all of this work is not just a conflict against the inevitable catastrophe , but a battle for genuineness in performance constrained by the system , and that playfulness can materialize even within the constraints of the car that is Critical Role . The other two stop babble long enough for Carazo to finish mediate . “ I think it ’s an interesting exercise to take the same story and then put it into dissimilar system of rules … We ’re all say the same kind of affair . ”
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