You do n’t see a lot of first person shooter game that opt for a stem and arrow in lieu of a machine hit man , but that ’s probably because no one has createda stem interface as authenticas what Masasuke Yasumoto at the Tokyo University of Technology has developed .

His bow , modelled after an unquestionable traditional Nipponese designing , boast sensors shroud in the grip that can assess how far it ’s been dented . So the farther the string is pull out back , the more the curtain call twist , and the more powerful the shot will be . And how quickly the bow return to its normal position tells the system if an arrow has been fired , which is relayed to the real - prison term action on a jumbo sieve .

When perfect , the applied science could be used in arcade , but we ’re acquire kids would rather get their manus on a giant machine gas . However , as a training financial aid for those interested in archery , it could be a much safe way to get start with the sport . [ DigInfo goggle box ]

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GamingSimulators

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